Description
machine translation
EAN: 4934054062003
Features:
- (C) KOTOBUKIYA
- It has the same body as the first model, Principal, and approximately 50 parts of the body can be moved.
- The neck ball joint has a front-back sliding structure to increase the range of motion of the head.
- Although the “knee joint” has a single joint structure, it bends deeply and can also be used for “standing knee”.
- The shoulders, which are made up of multiple joints, can be pulled forward and “cross the arms”.
: 26-02-2025
Details: Product introduction
The 8th installment of the “Infinite Encounter Megalomaria” series, “Fuma” is a ninja-themed character that can make full use of the range of motion of a marionette style.
It is a DX item with plenty of options such as “sword”, “claw”, “shuriken”, “kunai”, and “muffler”.
[Ex Armor Ninja Fox]
The mask has a characteristic “fox face”, the headgear has kemomi ears, and the muffler has a ball joint at the base that allows you to express different expressions. The muffler can also be left removed.
The three claws equipped on the triple wrist joint can be moved independently.
It will be fun to add expressions during action poses.
The sword can be attached to the back of the waist using the mount parts.
[Movable gimmick]
It has the same body as the first model, Principal, and has approximately 50 movable parts throughout the body. The head and neck joints are newly sculpted, and by removing the cover on the side of the head, a 3mm joint for customization is exposed.
In addition, the ball joint in the neck has a front-back sliding structure to increase the range of motion of the head.
The “knee joint” has a single joint structure, but it bends deeply and can also be used for “standing knee”.
The shoulders, which are made up of multiple joints, can be pulled forward and “cross arms”.
The range of motion around the shoulders is extremely effective in a variety of poses, such as “flashy actions using the whole body” and “holding a sword with both hands.”
The range of motion of the torso is also excellent, allowing you to freely do the “lying down” pose. The neck has a gimmick that allows it to move forward, backward, left and right, allowing for poses where the neck is turned away.
The elbows are bent at a deep angle, allowing for feminine poses such as placing your hands on your cheeks.
The left and right hip joints are independent and have a structure that allows them to move widely toward the front, allowing poses similar to “flexibility exercises” to be achieved, and the legs can be wide open to the left and right.
You can perform a wide range of performances, from “high kicks” to “compact sitting postures”.
We also have an “integrated” version of the buttock armor where the left and right sides are not independent, so please use it as you like.
By using the separately sold Megalomaria M.S.G Ex-Hand Unit [Female Type A], the range of poses can be greatly expanded. If you use open hands, you can stand on your own even in a handstand position.
[Compatibility of head and mask]
The head has a layered structure, each of which can be removed. The visor part has the same structure as the bangs parts of Sosai Girls’ Garden, so they are compatible.
The mask parts are compatible with the expression parts of Sosai Girls’ Garden, and by exchanging them, you can enjoy the character wearing a helmet or vice versa.
*About compatibility of visor and mask parts. Sosai Girls’ Garden “Ao Gennai” and “Kiko Jubuki” are not compatible with Fuma because they are proprietary standards.
The side of the head can be used as a hard point for customization by removing the cover. The hard point is designed with a 3mm hole in the center of the 5mm ball joint, so it is possible to add expressions to match the parts to be attached.
[Accessories]
Fuma body x 1
Muffler x 1
Detail cover for no muffler condition x 1
Wrist parts x 7 types
Sword x 1
Sword mount parts x 1
Shuriken x 2
Kunai2
Shuriken/Kunai mount parts x 2
Normal wrist joint & spacer x left and rightButtock integrated armor parts x 1
Safety warning
Not applicable
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